Even then, juggling your line-up is still difficult. The presentation outlines clearly which positions and which roles your players are best suited to. In the past the presentation has been heavily burdened with a variety of screens to click between, though all the complexity and attention to detail is still included, the presentation in FM16 focusses much more on the main tactics screen and thus it flows a lot smoother. We were pleased at how effortless it was to click between strategy, individual roles, and set-pieces. The first thing we wanted to do was to set our tactics. All areas such as tactics, scouting, squad and training are easily accessed. Navigating the wealth of in-game features is fairly intuitive thanks to the side-bar interface, something we have become more comfortable with since its introduction in FM15. We felt obligated to play a possession-focused attacking 4-3-3 tactic throughout our game because that's what we chose at the beginning. While this solidifies the type of manager you want to be, it also detracts from experimenting. Preferred tactics and playing styles are also set from the offset. It doesn't make sense to assign these skills before they've been proven. If you scour the world looking for new talent, it makes sense to earn attribute points in judging player ability and potential. If you are a tactical mastermind who gets results based on how you arrange your stating line-up you should be rewarded with a high tactical knowledge rating. Something that does have an impact is the choice of preferences that directly influence coaching and tactical abilities.
FOOTBALL MANAGER CLASSIC 2016 SKIN
The models are bug-eyed and eerily non-human, you can modify height, weight, gender, skin colour, but as your appearance is only ever seen as a minuscule blocky figure patrolling the technical area on match days, it's a feature that has little importance even if we don't mind its inclusion. While there are virtues here - FM has always been as much about role playing as it is a management sim - its inclusion is utterly superfluous. Modifying the appearance of fictional managers is pretty amusing.
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The first thing to do in a new game is create your manager, You can design their appearance, set preferred tactics, and even distribute manager attribute points. While all this is welcome, we have a few doubts whether the franchise is improving as much as it could. The astoundingly deep player database still sets it apart from similar games and the match engine still does a good job of replicating a real game of football.
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FOOTBALL MANAGER CLASSIC 2016 SERIES
Sports Interactive has delivered yet another instalment of their impressive Football Management simulator, and yet again it bears all the hallmarks of the much-loved series that's been so enjoyable for so many years, although we do feel SI could have been a little bit more innovative.Īs expected, the latest iteration of Football Manager touches-up, tweaks and polishes all the familiar features that fans of the series have become accustomed to.